Future vs. Fantasy Documentation v. 4.0 Quake Conversion Freeform Interactive http://www.freeformint.com FvF Web Page http://fvf.warzone.com Future vs. Fantasy is copyrighted by Freeform Interactive. QUAKE® © 1996 is a registered trademark of Id Software, Inc. Neither FvF nor Freeform Interactive are in any way affiliated with id Software, Inc. Id Software will not provide technical or other support for FvF. --------------------------------------------------------------- --------------------------------------------------------------- [Readme Documentation] Please read FVF4.TXT for primary FvF Manual. Please read SERVER.TXT for information on RUNNING AN FvF SERVER Please read LEVEL.TXT for information on FvF Levels Please read ORDER.TXT for registering FvF (If you have not already) -------------------------------------------------------------- --------------------------------------------------------------- Future vs. Fantasy Quake (hereby referred to as "FvF" or "the software") is provided AS IS. Neither FreeForm Interactive (FI), Hap (hap@ucsd.edu), kenn (kenn@autobahn.org), Raison (raison@concentric.net), nor any individuals either associated or not associated with FI, including, but not limited to any individual mentioned by the above or this documentation file, is responsible for any damage, or financial, physical, emotional, spiritual, economic, temporal, or spatial loss that may result from running or even simply possessing the software. FreeForm Interactive also claims the right to modify this document without prior notification, but will most likely refrain from including clauses that bequeath unto FI any property or family members of individuals using the software and thus abiding by this disclaimer/ad hoc license agreement. --------------------------------------------------------------- --------------------------------------------------------------- [Major Features] 382 New Textures 85 New Sounds 82 Original Models* 80 Different Weapons 16 Custom Skins 14 Unique Character Classes 13 Original Levels** 10 New Monsters** New Menus and Fonts Full Single Player and Multiplayer Support Quakeworld Compatible Professional Documentation No Impulses to Bind No Aliases to Learn Direct Support for Single-player Mode Remote Administration (100% Flexible) Customizable Toggles without QuakeC Programming Quest Mode: Cooperative/RPG Network Purge Mode: Goal-Oriented, 2 Teams Deathmatch * Unregistered FvF has 60 new models. ** Registered Version Only --------------------------------------------------------------- --------------------------------------------------------------- [Minimum Recommended Requirements] The following lists the minimum requirements recommended to play FvF (as a client). Registered Quake Pentium 100 16 Megs of RAM WinQuake 1.0 or later is highly recommended but not necessary. WinQuake is avalible at: ftp.idsoftware.com. ----- [Quick Start] 1. Decompress FvF into a SUBDIRECTORY under QUAKE. For example: If Quake is stored in C:\QUAKE, then decompress FvF into C:\QUAKE\FVF. If Quake is in D:\GAMES\QUAKE, then decompress into D:\GAMES\QUAKE\FVF. 2. Run Quake with the command QUAKE.EXE -GAME FVF. It is recommended you get WinQuake 1.0. If you have WinQuake use the following command: WINQUAKE -GAME FVF -WINMEM 16 -WINLOCK 3. Run Quake as you normally would. To change character classes, push 9 or 0 on your keyboard.